Blockio Testers

Privacy Policy — Blockio: Time Rush

Last updated: October 28, 2026

This Privacy Policy explains how Blockio: Time Rush ("the App", "we", "us") collects, uses, and shares information when you play the App. Blockio: Time Rush is developed by Mustafa Sahin ("the Developer").

Türkçe özet: Oyunu oynamak için hesap açman, adını ya da e-postanı vermen gerekmez. Oyun; anonim bir oyuncu kimliği, isteğe bağlı oyun içi takma ad, skor tablosu, uygulama içi satın alma ve reklam için birkaç üçüncü taraf hizmeti kullanır. Anonim oynanış verisi yalnızca izin verirsen gönderilir. Paylaşım görselleri cihazında oluşturulur ve yalnızca sen paylaşmayı seçersen paylaşılır. İlerlemen oyuncu kimliğinle buluta kaydedilir; hesabını ve verini Ayarlar › Hesap › Hesabımı sil ile istediğin zaman silebilirsin. Verilerini satmayız.

Summary

Blockio: Time Rush does not require you to create an account or provide your name, email address, or any other personally identifying information to play. The App uses a small set of third-party services to keep leaderboards, process optional in-app purchases, show advertising, and (only with your permission) collect anonymous gameplay statistics. Each is described below.

Information We Collect

Anonymous player identifier

On first launch, the App signs you in anonymously through Unity Authentication (a service of Unity Technologies). This creates a random player ID that is not linked to your name, email, or any other personal account. This ID is used solely to:

In-game display name and avatar (optional)

In Profile you can choose an in-game display name (letters, digits, dot, dash and underscore only) and pick one of the App's drawn avatars. If you set a display name, it is stored on Unity Authentication with your anonymous player ID and is shown to other players on the leaderboards. Your chosen avatar and your membership tier (a cosmetic frame) are attached to the scores you submit, so other players see them next to your name. Please do not use your real name or other personal information as your display name. If you do not set one, you appear on leaderboards without a chosen name.

Optional account linking (Sign in with Apple / Google Play Games)

In Settings → Account (or Profile) you can choose to link your anonymous player to Sign in with Apple (iOS) or Google Play Games (Android), so the same player and its progress can be recovered later on another device of the same platform (progress does not move between iOS and Android). If you do, Apple or Google passes the App a sign-in token, which is sent to Unity Authentication to attach that Apple or Google identity to your player ID. The App does not ask for, read, or store your email address or real name through this. Linking is never required to play.

Gameplay data

The App stores your scores, levels, badges, items and settings on your device. Your progress (levels, coins, bricks, power-ups, collections, profile and the record of an ad-removal purchase, but not your settings) is also saved with the anonymous player ID above in Unity Cloud Save, so it is kept if you link an account and change devices. Klasik scores are submitted to Unity Leaderboards so you can see how you rank against other players.

Anonymous gameplay analytics (optional)

With your permission (asked once, and changeable any time in Settings → Anonymous gameplay data), the App sends anonymous gameplay events to Unity Analytics: which level you started, how many times you tried it on this device, whether you won or lost and why, how far you got, and which power-ups or rescues you used. These events carry a random, anonymous identifier and never your name, email address or advertising ID. We use them only to find levels that are too hard and to improve the game. If you say no, no gameplay events are sent.

Gift codes

If you redeem a gift code in Settings, the code and your anonymous player ID are sent to Unity Cloud Code / Cloud Save so the code can be checked and used only once per account.

Sharing your achievements

At some moments (for example a new badge, a finished landmark or a leaderboard rank) the App offers a share button. When you tap it, the App creates an image of that in-game achievement on your device. The image shows the achievement, your chosen avatar and your in-game display name, never your real name, location or account ID. It is saved only in the App's temporary cache on your device. Nothing is shared unless you choose to:

Purchase data

If you make an in-app purchase (coin bundles, offers, ad removal), the purchase is processed by Google Play Billing (Android) or the Apple App Store (iOS) through the Unity In-App Purchasing SDK. We receive a purchase receipt to unlock the content you paid for; we do not receive or store your payment card details — those are handled entirely by Google or Apple.

Advertising data

The App shows rewarded and interstitial ads through Google AdMob. Before any ad is requested, the App runs Google's User Messaging Platform (UMP) consent flow; where the law requires it (for example in the EEA, the UK and Switzerland), you are shown Google's consent form, and no ad is requested unless the result allows it. Every ad request is tagged for child-directed treatment and as under the age of consent, with a maximum ad content rating of G, which tells Google not to use the request for personalised (interest-based) advertising. AdMob may still collect device identifiers (such as the Android Advertising ID), general device information, and app usage data to deliver, measure, limit and protect ads, consistent with Google's own policies. The App does not show Apple's App Tracking Transparency prompt because it does not track you across other companies' apps and websites. You can review Google's practices at https://policies.google.com/privacy and, on supported devices, reset or delete your advertising ID in your device's system settings.

Automatically collected technical data

Unity Gaming Services and Google AdMob may automatically collect basic technical information (device model, operating system version, general region, crash logs) to keep the services running reliably and to diagnose problems. This is standard operational data and is not used to identify you personally.

Information We Do NOT Collect

Third-Party Services

The App uses the following third-party services, each governed by its own privacy policy:

ServicePurposePrivacy Policy
Unity AuthenticationAnonymous sign-in, optional display name and account linkingUnity
Unity LeaderboardsScore rankingUnity
Unity AnalyticsAnonymous gameplay analytics (only with consent)Unity
Unity Cloud Code / Cloud SaveGift code redemptionUnity
Google Play Billing / Apple App Store / Unity IAPIn-app purchasesGoogle · Apple
Google AdMob + User Messaging PlatformAdvertising and ad consentGoogle · AdMob
Sign in with Apple / Google Play GamesOptional account linkingApple · Google
Instagram (Meta), only when you choose to share thereSharing an achievement image to StoriesInstagram

Children's Privacy

Blockio: Time Rush is a puzzle game intended for players aged 13 and over; it is not directed at children under 13. We do not knowingly collect personal information from children: no account, name or email is needed to play, ads are requested with child-directed treatment and a G content rating (no personalised ads), analytics are sent only with consent and carry no personal data, and a display name is optional. If you believe a child has provided personal information through the App (for example in a display name), please contact us using the details below so we can remove it.

Your Choices

Changes to This Policy

We may update this Privacy Policy from time to time. Changes will be posted on this page with an updated "Last updated" date.

Contact Us

If you have questions about this Privacy Policy, contact:
Mustafa Sahin
Email: mtafasahin@gmail.com